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Paladins Fall Collegiate Championship League Rules

League Rules

Announcing the season 2 of the Paladins Collegiate Championship! The league has a $10,000 prize pool and entry is FREE! The season features a regular season group stage followed by an invitational championship bracket with the top 2 teams going to a LAN Final.

All players must be full time students at a college/university in the US or Canada. The overall AVGL ruleset covers eligibility, sportsmanship, and other key aspects of the competition. Read them HERE.

We have tutorials to help with each step: Click Here for tutorials. Join our Paladins Discord for the fastest reply to your questions.

Each player is responsible to know the following rules:


  • Registration closes October 5th, 2017 at midnight EST
  • How to Register:
    • Register yourself on
      • Your AVGL Username must match your Paladins IGN
    • Once you have logged in, you will see a Create Team button on the top of the page or contact the captain of a team for an invitation
      • If you are the admin of the team, an Invite Player button will be available on player pages
    • Once you have a full roster, the admin will see a Register button on the event page
    • See full tutorials with images by clicking Here
  • Finding Teammates
  • Requirements: 
    • Teams are allowed a maximum of 7 players.
    • Multiple teams allowed per school
    • Rosters lock after the 4th match round of the regular season
    • Players can only team with players who attend a college or university in the same region
    • Team names must have the school name as the team name
      • The school designation is the college that the majority of players on the team attend
        • If there is no majority of players from a single school, then the team is designated to the school the team captain attends
      • Captains who did not follow this rule and already registered a team can contact and admin on Discord to have a team name change
      • If there are multiple teams from the same school, then the team can add a color such as “University of Connecticut Red”
  • If either of the below conditions are met, an individual will be considered a "pro" and will become ineligible to compete in the AVGL league:



  • 1st Place: $6,000.00
    • $1,200 per player
  • 2nd Place: $4,000.00
    • $800 per player
  • 3rd/4th Place: 15,000 Crystals 
  • 5th-8th Place: 10,000 Crystals 

Prizing is awarded to the 5 starting players on a team as designated by the captain.


  • FREE
  • Join the AVGL Paladins Discord for league updates and rule changes
  • Instructions on how to register your team: here
  • It’s highly recommended for all players to follow at least one AVGL social media account for updates:


  • Teams are split into groups (Divisions) of 8-10 teams within conferences
    • Divisions and conferences are based on region where possible
    • Number of Conferences and Divisions are based on total teams after entry has closed
  • Round-robin format in each group
    • Each team will play each other one time
      • Groups with more than 8 teams may not face all the teams in their Division
  • After the Group Stage is complete, the top 4 teams from each group will be invited to the championship stages
    • The top teams in each group are determined by:
      • 1. Overall match score
      • 2. In the case of a 2 way tie, then the team which beat the other team during the regular season will move forward because they won
      • 3. In the case of a 3 way or greater tie, the team with the best overall game record will move on


  • Each team will have 2 matches per week on Sunday
    • Sunday at 6:00PM EST
    • Sunday at 7:30 PM EST
    • Sunday at 9:00 PM EST (only on October 22nd)
  • Flexible scheduling is allowed to accommodate scheduling issues that will arise
    • Matches can begin up to 5 hours after the standard start time
    • Special considerations will be made for players participating in other Hi-Rez events and admins reserve the right to adjust times for these teams
  • Teams should always plan to play at the default start time and only use flexible scheduling as a last option
  • Flexible scheduling start times are determined between the captains of both teams and discussed on the AVGL Match Page
    • Both captains must agree to an alternate start time
    • All rescheduling agreements must be confirmed prior to the default start time
      • If an alternate start time cannot be agreed upon, then the match must start at the default start time
        • It is not considered unsportsmanlike to refuse a time change and captains are not required to provide a reason for refusing a time change
  • A team must have 5 players in the lobby within 15 minutes of the start time or they forfeit the match
  • Regular Season Match Dates:
    • October 8th
    • October 15th
    • October 22nd (triple header)
    • October 29th 
  • Championship Bracket
    • November 5th
  • Grand Final LAN
    • November 19th


  • Single elimination bracket
  • Schedule (times in EST):
    • 6:00pm Quarter Finals
    • 8:00pm Semi Finals
  • The top four teams of each group qualify for the championship
    • ​The final standings at the end of the regular season will determine your first round opponent
      • For example, the #1 seed from one group will play the #4 seed from the other group
  • The top 2 teams qualify for a trip to Hi-Rez Studios Esports Arena to play the Best of Three (3) Grand Final on LAN on November 19th


  • Match information such as lobby name, lobby password, and time are shown on the AVGL Match Page visible to the team captains
  • The winning team’s captain must report the score within 2 hours of match completion
    • Match IDs must be posted after every game in the match Chat Log
  • Players in-game username must match their AVGL username
  • Players may not change their in-game names, clan names or clan tags at any point
    • First reported failure to do so will result in a warning
    • All subsequent failures to display matching usernames will result in suspensions
  • Best of 3 maps
    • Map picks/bans and who chooses first pick must be done by team admins in the AVGL Chat Log on the match page
    • The map rotation will be decided based on the picking and banning method as described below:
      • The Home team has choice of first map ban
      • The Away team has choice of second map ban
      • The Home team has choice of first map pick and first pick or second pick on the map
      • After Game 1, the away team has choice of second map pick and first pick or second pick on the map
      • The loser of Game 2 has choice of third map pick and first pick or second pick on the map.
      • The loser of each game forward will have choice of map and first pick or second pick on the map until the series has been completed.
  • Teams have 5 minutes to be in the next map after the completion of the previous map
  • Match communication between teams must be related to pausing or saying “gg”
    • The AVGL strictly enforces sportsmanship policies regarding communication between teams
  • NPC’s or bots can never participate in a game and are not considered substitutes


  • Weekly bans, such as certain in-game skins, will be announced and pinned the AVGL Paladins Discord channel
    • It is each players responsibility to be aware of the current bans
  • Once in a match, you are not allowed to whisper to any member of the opposing team except for pausing or technical issues
  • Glitching, hacking, cheating or misuse of the game mechanics is not allowed
    • This includes the modification of game files to improve fps
  • ALWAYS enable the spectator option


  • Matches must be finished until victory or a surrender ending; you cannot leave a game based on a disputable claim. Finish the game and issue the dispute afterwards.
    • ​Captains are responsible to take an end game screenshots as proof of score
    • Match IDs must be posted after every game in the match Chat Log
    • If a player is dropped or disconnects, they should reconnect as fast as possible and continue play
      • In regards to disconnected player, restart or rematch can only take place if both captains agree to it
    • In the event of a tournament server crash or malfunction, any affected games will be remade from the start.
  • Anytime a match is remade, then the characters must be picked
  • A match that is forfeited before any games are completed results in a 0-2 score.
    • This includes no-shows
    • A match that has at least one game played and then is forfeited will take into account the played game(s)
      • For instance, if a team is leading 1-0 and must forfeit the match, then the resulting score is 1-2


  • Each team is allowed 1 pause per game for a maximum of 3 minutes
  • Teams may only use the allowed pause time for their own use.
  • A player may only pause the game if any of the following are met:
    • One (1) or more players have disconnected from the Game due to any form of network disconnect or computer crash.
    • One (1) or more players are experiencing technical malfunctions related to hardware or software problems.
    • One (1) or more players are experiencing severe illness.


  • Players can broadcast their match
    • If a player decides to broadcast their match, then they accept all responsibility for stream related issues or other players viewing the stream
    • If you are streaming your match, then let us know by Tweeting @AVGL_Paladins and we will Retweet your broadcast link
  • The AVGL reserves the right to stream any AVGL matches
    • AVGL admins have the right to request delays between games for broadcasting purposes
  • The AVGL production team will notify team captains if the match is being streamed
    • The captains must wait for all AVGL production members to be in the match lobby before the match begins
  • You can watch the action live on


  • Coaches/Team Managers are allowed
    • Coaches/Team Managers can be the admin on the team and manage the team schedule
    • Coaches/Team Managers can never play in a match


The American Video Game League reserves the right to alter rules at any time in an effort for fair play.